![]() ![]() I'm just as dubious of such a claim as anyone would be over a new soft-lock being discovered only in Chocolate Doom or the Unity port, the notion is very improbable.There is a classic mode in the gameplay options, yes, which fully restores all 1.31 dialogue behaviours, gameplay quirks and softlocks, for better or worse. Or to put it more straightforward, this is Chocolate Strife but with a different renderer stapled on and some bugs fixed (by default). ![]() Also, more to the point, this is a complete disassembly of the DOS engine and is the "vanilla" engine, lacking only demo compat because Strife doesn't actually have demo compat due to the dialogues. Finding new soft-locks that somehow don't crop up in DOS is extremely suspect in itself. Just report them here if anything, we deliberately don't go to the Steam forums for bug reports because a lot of times bugs get misrepresented and we tired of dealing with that place (if I see one more person complain that they can't fire exactly 90 degrees up, it'll be far too soon). Though I strongly suspect this is a misunderstanding or the mandela effect in play, as Strife is extremely well researched at this point and we don't know of any soft-locks that occur within the vanilla engine outside of the ones that occur in classic mode. Who/where would I go to report any other bugs I find? When I get the chance I'll re-buy the game and give it another shot. 2 years ago? I refunded the veteran edition because it became unplayable and I went back to Dos to see if I was crazy, but nope.īut it has been some time, so I'd hate to imagine it's the same. If my memory serves me right, several others had the same issues, but they reported them on the Steam discussion page instead. I reported several bugs/softlocks but I got either a shoulder shrug, or no response at all. Those couldn't have any less to do with us, however. ![]() This obviously doesn't include GZDoom, which because it changes the physics actually can introduce a few weird issues. I think you might have the wrong game?Īlso if you want to argue soft locks in Strife you'll have to do that with he made absolutely sure no scripted soft locks couldn't occur in the enhanced mode and to my knowledge it was successful, nobody has ever reported one. Not only has this version and patch only just come out yesterday, we have certainly never received any such reports to the degree that you are apparently claiming. That was years ago however- has there been any complete fixes since then? Or has it dropped-dead. thing is hundreds of others had the same problems as I. I remember distinctly reporting the bugs and game breaks I found, but they took it as a personal, client-side issue. You're finally releasing the game on consoles? Can't wait for the Xbox One version.ĭoes this version work, or still have an ungodly amount of issues causing games breaks and soft locks? This will of course come with a source release. In addition, the Windows versions on Steam and GOG will be finally updated to use SDL2 with various other minor additions (the menu sliders now reveal numbers!). ![]() The eShop pages should be available on that day (I've checked, they presently aren't deployed) so I'll update this page with links then, though you'll just be able to search "Strife" on the Switch and it'll pop up just the same. Yes that's the end of this week! Weird release date I know but that's how we roll. The release date of Strife:VE on Switch is finally locked in, the 25th. Additionally, the Switch build now has OP元 support! Special thanks to for providing the art assets to make this all possible. Now updated with new widescreen assets for the titles and intermissions on Switch & Windows (Steam/GOG). Special thanks to always, assisting me in the SDL2 updates, and MVG for figuring out how to run the OpenGL1.5 core profile on Switch allowing to make this port possible at all. Īll this will of course come with a source release: In addition, the Windows & Linux versions on Steam and GOG are updated to use SDL2 with various other minor additions (the menu sliders now reveal numbers!). Nothing super fancy but you'll get an updated weapon selection method (because cycling through the 11 guns with weird alt-weapon rules was extremely not ideal) and gyroscope support. The release date of Strife:VE on Switch is now released,, 10 bux. ![]()
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